Not really sure how Legacy will stand out, it's still being formed and shaped, but I think the main point will be that's its split up in two "gameplay styles". Also really glad I knew I wanted to eventually make it online since the game is written in a very easy way to convert it into an MMO at any point. It really is! I just wanted to create something I could work on for a while so picked a big project scope with some things I really wanted to learn and implement, multiplayer, login/registration system with database, open-world etc. There's around 5-6 quests as of now and around 10 NPCs to chat to and 2 villages. The game currently offers three skills, Mining, Smithing, Woodcutting with the addition of Crafting coming soon as well as Combat soon enough. The new major graphic-overhaul update was released a couple of hours ago and I just wanted to give you guys an opportunity to get in on the fun while it's being developed. I have a small ambition of eventually turning it into a MMO (without the Massively) in the future, but as of now it's strictly singleplayer with an online scoreboard for the different skills.ĭevelopment started around 2 months ago, and first release was seen around New Years which looked like this basically:Īnd was in less then a month turned into this: RPG game which takes game mechanics from my own personal favourite games, RuneScape and Stardew Valley. It's called Legacy and is probably best described as a singleplayer pixelated I'd just wanted to share a project I'm working on.
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